While working as a lead on New World I block out these high poly models and did the initial marvelous passes and large detail passes to help give other character artists a head start on their next character assignment. These two characters are two I started then handed off to Da Hsia. Da tasked doing the final detail pass and clean up for high poly, low poly, and UVs under my supervision and feedback. Da did the first pass on the Void Reaper's textures textures and I finalized the textures and materials.