I work in a number of programs. I am proficient in Zbrush, Marvelous, Maya, Marmoset toolbag, Substance Painter, UV Layout (headus), Unreal 4 + Proprietary game engines, Marvelous Designer, Photoshop, Perforce, Jira and Trello.
I am the Lead Character Artist at Blind Squirrel Games. I previously have worked on Star Wars, Call of Duty, Transformers, Delta Force, New World, and other IPs.