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Josh Whitmire
Josh Whitmire
Senior/Lead Character Artist
Austin, United States

Summary

I work in a number of programs. I am proficient in Zbrush, Marvelous, Maya, Marmoset toolbag, Substance Painter, UV Layout (headus), Unreal 4 + Proprietary game engines, Marvelous Designer, Photoshop, Perforce, Jira and Trello.

I am the Lead Character Artist at Blind Squirrel Games. I previously have worked on Star Wars, Call of Duty, Transformers, Delta Force, New World, and other IPs.

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout